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Method frustum

core/src/processing/opengl/PGraphicsOpenGL.java:4535–4557  ·  view source on GitHub ↗

Same as glFrustum(), except that it wipes out (rather than multiplies against) the current perspective matrix. Implementation based on the explanation in the OpenGL blue book.

(float left, float right, float bottom, float top,
                      float znear, float zfar)

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Callers 1

perspectiveMethod · 0.95

Calls 4

flushMethod · 0.95
updateProjmodelviewMethod · 0.95
atan2Method · 0.80
setMethod · 0.65

Tested by

no test coverage detected