(int texture)
| 3287 | // the bound textures, so the actual GL call should go in activeTextureImpl() |
| 3288 | // and bindTextureImpl(). |
| 3289 | public void activeTexture(int texture) { |
| 3290 | activeTexUnit = texture - TEXTURE0; |
| 3291 | activeTextureImpl(texture); |
| 3292 | } |
| 3293 | |
| 3294 | protected abstract void activeTextureImpl(int texture); |
| 3295 |
no test coverage detected