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Method activeTexture

core/src/processing/opengl/PGL.java:3289–3292  ·  view source on GitHub ↗
(int texture)

Source from the content-addressed store, hash-verified

3287 // the bound textures, so the actual GL call should go in activeTextureImpl()
3288 // and bindTextureImpl().
3289 public void activeTexture(int texture) {
3290 activeTexUnit = texture - TEXTURE0;
3291 activeTextureImpl(texture);
3292 }
3293
3294 protected abstract void activeTextureImpl(int texture);
3295

Callers 11

copyToTextureMethod · 0.95
drawTexture2DMethod · 0.95
drawTextureRectMethod · 0.95
setUniformTexMethod · 0.80
bindTexturesMethod · 0.80
unbindTexturesMethod · 0.80
setCommonUniformsMethod · 0.80
unbindTypedMethod · 0.80
setTextureMethod · 0.80
restoreGLMethod · 0.80
setGLSettingsMethod · 0.80

Calls 1

activeTextureImplMethod · 0.95

Tested by

no test coverage detected