Hard Light O = OVERLAY(S, D) O = 2 MULTIPLY(D, S) = 2DS for S < 0.5 O = 2 SCREEN(D, S) - 1 = 2(S + D - DS) - 1 otherwise
(int dst, int src)
| 2679 | * </pre> |
| 2680 | */ |
| 2681 | private static int blend_hard_light(int dst, int src) { |
| 2682 | int a = src >>> 24; |
| 2683 | |
| 2684 | int s_a = a + (a >= 0x7F ? 1 : 0); |
| 2685 | int d_a = 0x100 - s_a; |
| 2686 | |
| 2687 | int d_r = dst & RED_MASK; |
| 2688 | int d_g = dst & GREEN_MASK; |
| 2689 | int d_b = dst & BLUE_MASK; |
| 2690 | |
| 2691 | int s_r = src & RED_MASK; |
| 2692 | int s_g = src & GREEN_MASK; |
| 2693 | int s_b = src & BLUE_MASK; |
| 2694 | |
| 2695 | int r = (s_r < 0x800000) ? |
| 2696 | s_r * ((d_r >>> 16) + 1) >>> 7 : |
| 2697 | 0xFF0000 - ((0x100 - (d_r >>> 16)) * (RED_MASK - s_r) >>> 7); |
| 2698 | int g = (s_g < 0x8000) ? |
| 2699 | s_g * (d_g + 0x100) >>> 15 : |
| 2700 | (0xFF00 - ((0x10000 - d_g) * (GREEN_MASK - s_g) >>> 15)); |
| 2701 | int b = (s_b < 0x80) ? |
| 2702 | s_b * (d_b + 1) >>> 7 : |
| 2703 | (0xFF00 - ((0x100 - d_b) * (BLUE_MASK - s_b) << 1)) >>> 8; |
| 2704 | |
| 2705 | return min((dst >>> 24) + a, 0xFF) << 24 | |
| 2706 | ((dst & RB_MASK) * d_a + ((r | b) & RB_MASK) * s_a) >>> 8 & RB_MASK | |
| 2707 | ((dst & GN_MASK) * d_a + (g & GN_MASK) * s_a) >>> 8 & GN_MASK; |
| 2708 | } |
| 2709 | |
| 2710 | |
| 2711 | /** |
no test coverage detected