Replaces the current matrix with the identity matrix. The equivalent function in OpenGL is glLoadIdentity() . @webref transform @webBrief Replaces the current matrix with the identity matrix @see PGraphics#pushMatrix() @see PGraphics#popMatrix() @see PGraphics#applyMatrix(PMatrix) @see PGraph
()
| 5684 | * @see PGraphics#printMatrix() |
| 5685 | */ |
| 5686 | public void resetMatrix() { |
| 5687 | showMethodWarning("resetMatrix"); |
| 5688 | } |
| 5689 | |
| 5690 | /** |
| 5691 | * Multiplies the current matrix by the one specified through the |
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