Pops the current transformation matrix off the matrix stack. Understanding pushing and popping requires understanding the concept of a matrix stack. The pushMatrix() function saves the current coordinate system to the stack and popMatrix() restores the prior coordinate system. pushM
()
| 5353 | * @see PGraphics#pushMatrix() |
| 5354 | */ |
| 5355 | public void popMatrix() { |
| 5356 | showMethodWarning("popMatrix"); |
| 5357 | } |
| 5358 | |
| 5359 | |
| 5360 |
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