Pushes the current transformation matrix onto the matrix stack. Understanding pushMatrix() and popMatrix() requires understanding the concept of a matrix stack. The pushMatrix() function saves the current coordinate system to the stack and popMatrix() restores the prior c
()
| 12684 | * @see PGraphics#rotateZ(float) |
| 12685 | */ |
| 12686 | public void pushMatrix() { |
| 12687 | if (recorder != null) recorder.pushMatrix(); |
| 12688 | g.pushMatrix(); |
| 12689 | } |
| 12690 | |
| 12691 | |
| 12692 | /** |