Pops the current transformation matrix off the matrix stack. Understanding pushing and popping requires understanding the concept of a matrix stack. The pushMatrix() function saves the current coordinate system to the stack and popMatrix() restores the prior coordinate system. pushM
()
| 12703 | * @see PGraphics#pushMatrix() |
| 12704 | */ |
| 12705 | public void popMatrix() { |
| 12706 | if (recorder != null) recorder.popMatrix(); |
| 12707 | g.popMatrix(); |
| 12708 | } |
| 12709 | |
| 12710 | |
| 12711 | /** |