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Class PGraphics

core/src/processing/core/PGraphics.java:154–8591  ·  view source on GitHub ↗

Main graphics and rendering context, as well as the base API implementation for processing "core". Use this class if you need to draw into an off-screen graphics buffer. A PGraphics object can be constructed with the createGraphics() function. The beginDraw() and endDraw() metho

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152 * @see PApplet#createGraphics(int, int, String)
153 */
154public class PGraphics extends PImage implements PConstants {
155
156 /** width * height (useful for many calculations) */
157 @SuppressWarnings("unused")
158 public int pixelCount;
159
160 /** the anti-aliasing level for renderers that support it */
161 public int smooth;
162
163
164 // ........................................................
165
166 /** true if defaults() has been called a first time */
167 protected boolean settingsInited;
168
169 /** true if settings should be re-applied on next beginDraw() */
170 protected boolean reapplySettings;
171
172 /** set to a PGraphics object being used inside a beginRaw/endRaw() block */
173 protected PGraphics raw;
174
175 // ........................................................
176
177 /** path to the file being saved for this renderer (if any) */
178 protected String path;
179
180 /**
181 * True if this is the main graphics context for a sketch.
182 * False for offscreen buffers retrieved via createGraphics().
183 */
184 protected boolean primaryGraphics;
185
186
187 // ........................................................
188
189 /**
190 * Array of hint[] items. These are hacks to get around various
191 * temporary workarounds inside the environment.
192 * <p/>
193 * Note that this array cannot be static, as a hint() may result in a
194 * runtime change specific to a renderer. For instance, calling
195 * hint(DISABLE_DEPTH_TEST) has to call glDisable() right away on an
196 * instance of PGraphicsOpenGL.
197 * <p/>
198 * The hints[] array is allocated early on because it might
199 * be used inside beginDraw(), allocate(), etc.
200 */
201 protected boolean[] hints = new boolean[HINT_COUNT];
202
203 // ........................................................
204
205 /**
206 * Storage for renderer-specific image data. In 1.x, renderers wrote cache
207 * data into the image object. In 2.x, the renderer has a weak-referenced
208 * map that points at any of the images it has worked on already. When the
209 * images go out of scope, they will be properly garbage collected.
210 */
211 protected WeakHashMap<PImage, Object> cacheMap =

Callers

nothing calls this directly

Calls 2

sinMethod · 0.45
cosMethod · 0.45

Tested by

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