| 96 | } |
| 97 | |
| 98 | float operator^(const Vector3& v) // Angle between vectors |
| 99 | { |
| 100 | return acosf(Dot(*this / this->GetMagnitude(), v / v.GetMagnitude())); |
| 101 | } |
| 102 | |
| 103 | inline Vector3& operator += (const Vector3& vec) |
| 104 | { |
nothing calls this directly
no test coverage detected