| 46 | static Vector3 CrossProduct(const Vector3& vec1, const Vector3& vec2); |
| 47 | |
| 48 | static float GetDistance(const Vector3& v0, const Vector3& v1) |
| 49 | { |
| 50 | return (v0 - v1).GetMagnitude(); |
| 51 | } |
| 52 | |
| 53 | static float GetDistanceSquare(const Vector3& v0, const Vector3& v1) |
| 54 | { |
nothing calls this directly
no test coverage detected