| 29 | } |
| 30 | |
| 31 | Vector3 Vector3::Normalize(const Vector3& vec) |
| 32 | { |
| 33 | float mag = vec.GetMagnitude(); |
| 34 | return Vector3( |
| 35 | vec.mX / mag, |
| 36 | vec.mY / mag, |
| 37 | vec.mZ / mag); |
| 38 | } |
| 39 | |
| 40 | float Vector3::Dot(const Vector3& vec, const Vector3& vec2) |
| 41 | { |
nothing calls this directly
no test coverage detected