| 365 | } |
| 366 | |
| 367 | bool DXShader::Load() |
| 368 | { |
| 369 | //HRESULT hr; |
| 370 | |
| 371 | ID3D10Blob* errorMessage = NULL; |
| 372 | ID3D10Blob* vertexShaderBuffer = NULL; |
| 373 | ID3D10Blob* pixelShaderBuffer = NULL; |
| 374 | |
| 375 | void* memPtr = NULL; |
| 376 | int memSize = 0; |
| 377 | if (ParseMemorySpan(mSrcPath, memPtr, memSize)) |
| 378 | { |
| 379 | int crPos = (int)mSrcPath.IndexOf('\n'); |
| 380 | if (crPos != -1) |
| 381 | { |
| 382 | void* memPtr2 = NULL; |
| 383 | int memSize2 = 0; |
| 384 | if (ParseMemorySpan(mSrcPath.Substring(crPos + 1), memPtr2, memSize2)) |
| 385 | { |
| 386 | D3D10CreateBlob(memSize, &vertexShaderBuffer); |
| 387 | memcpy(vertexShaderBuffer->GetBufferPointer(), memPtr, memSize); |
| 388 | D3D10CreateBlob(memSize2, &pixelShaderBuffer); |
| 389 | memcpy(pixelShaderBuffer->GetBufferPointer(), memPtr2, memSize2); |
| 390 | } |
| 391 | } |
| 392 | else |
| 393 | { |
| 394 | Span<uint8> span((uint8*)memPtr, memSize); |
| 395 | LoadDXShader(span, "VS", "vs_4_0", &vertexShaderBuffer); |
| 396 | LoadDXShader(span, "PS", "ps_4_0", &pixelShaderBuffer); |
| 397 | } |
| 398 | } |
| 399 | else |
| 400 | { |
| 401 | LoadDXShader(mSrcPath + ".fx", "VS", "vs_4_0", &vertexShaderBuffer); |
| 402 | LoadDXShader(mSrcPath + ".fx", "PS", "ps_4_0", &pixelShaderBuffer); |
| 403 | } |
| 404 | |
| 405 | defer( |
| 406 | { |
| 407 | vertexShaderBuffer->Release(); |
| 408 | pixelShaderBuffer->Release(); |
| 409 | }); |
| 410 | |
| 411 | mHas2DPosition = false; |
| 412 | mVertexSize = 0; |
| 413 | mD3DLayout = NULL; |
| 414 | |
| 415 | static const char* semanticNames[] = { |
| 416 | "POSITION", |
| 417 | "POSITION", |
| 418 | "COLOR", |
| 419 | "TEXCOORD", |
| 420 | "NORMAL", |
| 421 | "BINORMAL", |
| 422 | "TANGENT", |
| 423 | "BLENDINDICES", |
| 424 | "BLENDWEIGHT", |
no test coverage detected