| 716 | } |
| 717 | |
| 718 | void GLRenderDevice::PhysSetRenderState(RenderState* renderState) |
| 719 | { |
| 720 | mCurShader = (GLShader*)renderState->mShader; |
| 721 | if (mCurShader != NULL) |
| 722 | { |
| 723 | bf_glUseProgram(mCurShader->mGLProgram); |
| 724 | |
| 725 | GLRenderDevice* aRenderDevice = (GLRenderDevice*)gBFApp->mRenderDevice; |
| 726 | |
| 727 | //TODO: Cache more |
| 728 | |
| 729 | GLfloat matrix[4][4]; |
| 730 | CreateOrthographicOffCenter(0.0f, (float)mPhysRenderWindow->mWidth, (float)mPhysRenderWindow->mHeight, 0.0f, -100.0f, 100.0f, matrix); |
| 731 | GLint matrixLoc = bf_glGetUniformLocation(mCurShader->mGLProgram, "screenMatrix"); |
| 732 | //BF_ASSERT(matrixLoc >= 0); |
| 733 | if (matrixLoc >= 0) |
| 734 | bf_glUniformMatrix4fv(matrixLoc, 1, false, (float*)matrix); |
| 735 | } |
| 736 | |
| 737 | if (renderState->mClipped) |
| 738 | { |
| 739 | glEnable(GL_SCISSOR_TEST); |
| 740 | glScissor((GLsizei)renderState->mClipRect.mX, |
| 741 | mPhysRenderWindow->mHeight - (GLsizei)renderState->mClipRect.mY - (GLsizei)renderState->mClipRect.mHeight, |
| 742 | (GLsizei)renderState->mClipRect.mWidth, (GLsizei)renderState->mClipRect.mHeight); |
| 743 | } |
| 744 | else |
| 745 | { |
| 746 | glDisable(GL_SCISSOR_TEST); |
| 747 | } |
| 748 | |
| 749 | mPhysRenderState = renderState; |
| 750 | } |
| 751 | |
| 752 | Texture* GLRenderDevice::CreateRenderTarget(int width, int height, bool destAlpha) |
| 753 | { |
no test coverage detected