MCPcopy Index your code
hub / github.com/bearcove/rubicon

github.com/bearcove/rubicon @v3.4.9

Chat with this repo
repository ↗ · DeepWiki ↗ · release v3.4.9 ↗ · + Follow
24 symbols 36 edges 8 files 0 documented · 0%
What it actually does AI analysis from the code graph — generated when you open this
loading…
README

license: MIT/Apache-2.0 crates.io docs.rs cursed? yes

rubicon

The rubicon logo: a shallow river in northeastern Italy famously crossed by Julius Caesar in 49 BC

Logo by MisiasArt

rubicon enables a form of dynamic linking in Rust through cdylib crates and carefully-enforced invariants.

Name

Webster's Dictionary defines 'rubicon' as:

a bounding or limiting line. especially: one that when crossed, commits a person irrevocably.

In this case, I see it as the limiting line between several shared objects, within the same address space, each including their own copy of the same Rust code.

Nomenclature

Dynamic linking concepts have different names on different platforms:

Concept Linux macOS Windows
Shared library shared object dynamic library DLL (Dynamic Link Library)
Library file name libfoo.so libfoo.dylib foo.dll
Library search path LD_LIBRARY_PATH DYLD_LIBRARY_PATH PATH
Preload mechanism LD_PRELOAD DYLD_INSERT_LIBRARIES It's complicated

Throughout this document, macOS naming conventions are preferred.

Motivation

Rust's dynamic linking model (1graph)

(This section is up-to-date as of Rust 1.79 / 2024-07-18)

cargo and rustc support some form of dynamic linking, through the -C prefer-dynamic compiler flag.

This flag will:

  • Link against the pre-built libstd-HASH.dylib, shipped via rustup (assuming you're not using -Z build-std)
  • Try to link against libfoobar.dylib, for any crate foobar that includes dylib in its crate-type

rustc has an internal algorithm to decide which linkage to use for which dependency. That algorithm is best-effort, and it can fail.

Regardless, it assumes that rustc has knowledge of the entire dependency graph at link time.

rubicon's dynamic linking model (xgraph)

However, one might want to split the dependency graph on purpose:

Strategy 1graph (one dependency graph) xgraph (multiple dependency graphs)
Module crate-type dylib cdylib
Duplicates in address space No (rlib/dylib resolution at link time) Yes (by design)
Who loads modules? the runtime linker the app
When loads modules? before main, unconditionally any time (but don't unload)
How loads modules? DT_NEEDED / LC_LOAD_DYLIB etc. libdl, likely via libloading

Let's call Rust's "supported" dynamic linking model "1graph".

rubicon enables (at your own risk), a different model, which we'll call "xgraph".

In the "xgraph" model, every "module" of your application — anything that might make sense to build separately, like "a bunch of tree-sitter grammars", or "a whole JavaScript runtime", is its own dependency graph, rooted at a crate with a crate-type of cdylib.

In the "xgraph" model, your application's "shared object" (Linux executables, macOS executables, etc. are just shared objects — not too different from libraries, except they have an entry point) does not have any references to its modules — by the time main() is executed, none of the modules are loaded yet.

Instead, modules are loaded explicitly through a crate like libloading, which under the hood, uses whatever facilities the platform's dynamic linker-loader exposes. This lets you choose which modules to load and when.

Linkage and discipline

The "xgraph" model is dangerous — we must use discipline to get it to work at all.

In particular, we'll maintain the following invariants:

  • A. Modules are NEVER UNLOADED, only loaded.
  • B. The EXACT SAME RUSTC VERSION is used to build the app and all modules
  • C. The EXACT SAME CARGO FEATURES are enabled for crates that both the app and some modules depend on.

Unloading modules ("A") would break a significant assumption in all Rust programs: that 'static lasts for the entirety of the program's execution. When unloading a module, we can make something 'static disappear.

Although nobody can stop you from unloading modules, what you're writing at this point is no longer safe Rust.

Mixing rustc versions ("B") might result in differences in struct layouts, for example. For a struct like:

struct Blah {
    a: u64,
    b: u32,
}

...there's no guarantee which field will be first, if there will be padding, what order the fields will be in. We pray that struct layouts match across the same compiler version, but even that might not be guaranteed? (citation needed)

Mixing cargo feature sets ("C") might, again, result in differences in struct layouts:

struct Blah {
    #[cfg(feature = "foo")]
    a: u64,
    b: u32
}

// if the app has `foo` enabled, and we pass a &Blah` to
// a module that doesn't have `foo` enabled, then the
// layout won't match.

Or function signatures. Or the (duplicate) code being run at any time.

Duplicates are unavoidable in xgraph

In the 1graph model, rustc is able to see the entire dependency graph — as a result, it's able to avoid duplicates of a dependency altogether: if the app and some of its modules depend on tokio, then there'll be a single libtokio.dylib that they all depend on — no duplication whatsoever.

In the xgraph model, we're unable to achieve that. By design, the app and all of its modules are built and linked in complete isolation. As long as they agree on a thin FFI (Foreign Function Interface) boundary, which might be provided by a "common" crate everyone depends on, they can be built.

It is possible for the app and its modules to link dynamically against tokio: there will be, for each target (the app is a target, each module is a target), a libtokio.dylib file.

However, that file will not have the same contents for each target, because tokio exposes generic functions.

This code:

tokio::spawn(async move {
    println!("Hello, world!");
});

Will cause the spawn function to be monomorphized, turning from this:

pub fn spawn<F>(future: F) -> JoinHandle<F::Output> ⓘ
where
    F: Future + Send + 'static,
    F::Output: Send + 'static,

Into something like this (the mangling here is not realistic):

pub fn spawn__OpaqueType__FOO(future: OpaqueType__FOO) -> JoinHandle<()> ⓘ

If in another module, we have that code:

let jh = tokio::spawn(async move {
    // make yourself wanted
    tokio::time::sleep(std::time::Duration::from_secs(1)).await;
    println!("Oh hey, you're early!");
    42
});
let answer = jh.await.unwrap();

Then it will cause another monomorphization of tokio's spawn function, which might look something like this:

pub fn spawn__OpaqueType__BAR(future: OpaqueType__BAR) -> JoinHandle<i32> ⓘ

And now, you'll have:

bin/
  app/
    executable
    libtokio.dylib
      (exports spawn__OpaqueType__FOO)
  mod_a/
    libmod_a.dylib
    libtokio.dylib
      (export spawn__OpaqueType__BAR)

At this point, executable refers to its own libtokio.dylib (by absolute path), and libmod_a.dylib, to its own, separate, libtokio.dylib.

Even if you were to edit the DT_NEEDED / LC_LOAD_DYLIB information to have the modules point to executable's version of the dynamic libraries, you would find yourself with a "missing symbol" error at runtime!

libtokio.dylib from Has __FOO Has __BAR
executable
mod_a

None of the libtokio.dylib files you have contain all the symbols required.

To make a libtokio.dylib file that contains ALL THE SYMBOLS required, you would need rustc to be aware of the whole dependency graph: hence, you'd be back to the 1graph model.

Hence, when using the xgraph, we accept the reality that code from dependencies will be duplicated.

target non-generic code app generics mod_a generics mod_b generics
app
mod_a
mod_b

That first column corresponds to all functions, types, etc. that are not generic, or that are instantiated the exact same way in each independent depgraph.

There will be a copy of each of these in the application executable AND in each libmod_etc.dylib file. That's unavoidable for now.

Duplicating globals is never okay

Now that we've made our peace with the fact there will be code duplication, and that, as long as that code EXACTLY MATCHES across different copies, it's okay, we need to address the fact that duplicating globals is never okay.

In particular, by globals, we mean:

static sample_process_local: AtomicU64 = AtomicU64::new(0);

std::thread_local! {
    static sample_thread_local: u64 = 42;
}

fn blah() {
    let sample_local = 42;
}
kind process-local thread-local local
unique per scope
unique per thread
unique per process

Take tracing, for example: it lets you emit "events" that a "subscriber" can process. It's used for structured logging: the event could be of level INFO and include information about some HTTP request, for example.

tracing allows registering a "global" dispatcher, through tracing::dispatcher::set_global_default. This sets a process-global:

static mut GLOBAL_DISPATCH: Dispatch = Dispatch {
    subscriber: Kind::Global(&NO_SUBSCRIBER),
};

The problem is that, since all targets (the app, all its modules) have their own copy of tracing, they also have their own GLOBAL_DISPATCH process-local.

It doesn't matter to mod_a if we've registered a global dispatcher from the app: according to mod_a's copy of GLOBAL_DISPATH — there's no subscriber!

There's only one fix for this: everyone must share the same GLOBAL_DISPATCH: it must be exported from app, and imported from all its modules.

How Rust exports and imports dynamic symbols

In a perfect world, there'd be a rustc flag like -C globals-linkage=[import,export]: we'd set it to export for our app, so that it would declare those as exported symbols, the kind you can look up with dlsym, and that dynamic libraries you load later can use, because they're part of the set of symbols the dynamic linker-loader searches.

There are, however, two roadblocks we must hop.

The first is that dynamic symbols are not exported for executables. Luckily, there's a linker flag for that: -rdynamic (also known as --export-dynamic).

The second is that there is no such rustc flag at all.

Export a static is easy enough. Instead of:

static MERCHANDISE: u64 = 42;

We can do:

#[used]
static MERCHANDISE: u64 = 42;

And we'll get a mangled symbol:

❯ cargo build --quiet
❯ nm -gp ./target/debug/librubicon.dylib | grep MERCHANDISE
00000000000099f0 S __ZN7rubicon11MERCHANDISE17h03e39e78778de1fdE

The #[no_mangle] attribute implies #[used], and also disables name mangling:

#[no_mangle]
static MERCHANDISE: u64 = 42;
❯ cargo build --quiet
❯ nm -gp ./target/debug/librubicon.dylib | grep MERCHANDISE
00000000000099f0 S _MERCHANDISE

(Just ignore the _ prefix — linkers are cute like that.)

In fact, we can even specify our own export name if we want:

```rust

[export_name = "STILL_MERCHANDISE"]

static PINK_UNICORN:

Core symbols most depended-on inside this repo

add_library_path
called by 4
tests/src/main.rs
run_command
called by 3
tests/src/main.rs
each_kv
called by 2
tests/src/main.rs
module_path
called by 2
test-crates/samplebin/src/main.rs
inc_dangerous
called by 2
test-crates/mokio/src/lib.rs
with_additional_library_path
called by 1
tests/src/main.rs
set_env_variables
called by 1
tests/src/main.rs
check_feature_mismatch
called by 1
tests/src/main.rs

Shape

Function 12
Class 7
Method 5

Languages

Rust100%

Modules by API surface

tests/src/main.rs11 symbols
test-crates/mokio/src/lib.rs4 symbols
test-crates/samplebin/src/main.rs3 symbols
rubicon/src/lib.rs3 symbols
test-crates/mod_b/src/lib.rs1 symbols
test-crates/mod_a/src/lib.rs1 symbols
rubicon/build.rs1 symbols

For agents

$ claude mcp add rubicon \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact

Ask about this repo answers extend the page