↓ 2 callersFunctionapply_texture_shader_stage(
renderer: &mut GlesRenderer,
texture: GlesTexture,
size: (i32, i32),
stage: &ShaderStage,
src/shojiwm/src/backend/shader_effect.rs:3309
↓ 2 callersFunctioncrop_texture_region(
renderer: &mut GlesRenderer,
texture: GlesTexture,
size: (i32, i32),
region: Rectangle<f64,
src/shojiwm/src/backend/shader_effect.rs:3605
↓ 2 callersMethoddraw(
&self,
frame: &mut GlesFrame<'_, '_>,
src: Rectangle<f64, Buffer>,
dst: Rect
src/shojiwm/src/backend/tty.rs:1508