↓ 2 callersFunctioncreate_client_entity(
world: &mut specs::World,
name: String,
typ: CharType,
job_id: JobId,
pos: Vec2,
tea
client/src/components/char.rs:181
↓ 2 callersFunctioncreate_status_payload(
name: &str,
self_char_id: EntityId<Local>,
now: GameTime<Local>,
time: i32,
value: i32,
client/src/systems/console_commands/mod.rs:710
↓ 2 callersFunctionsimple_value(
caption: &str,
cur_value: f32,
ui: &imgui::Ui,
min_value: f32,
max_value: f32,
offse
client/src/systems/imgui_sys.rs:747