| 199 | } |
| 200 | |
| 201 | uint32_t WrappedVulkan::GetGPULocalMemoryIndex(uint32_t resourceCompatibleBitmask) |
| 202 | { |
| 203 | if(m_PhysicalDeviceData.GPULocalMemIndex < 32 && |
| 204 | resourceCompatibleBitmask & (1 << m_PhysicalDeviceData.GPULocalMemIndex)) |
| 205 | return m_PhysicalDeviceData.GPULocalMemIndex; |
| 206 | |
| 207 | // we don't actually need to require device local, but it is preferred |
| 208 | return m_PhysicalDeviceData.GetMemoryIndex(resourceCompatibleBitmask, 0, |
| 209 | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); |
| 210 | } |
| 211 | |
| 212 | uint32_t WrappedVulkan::PhysicalDeviceData::GetMemoryIndex(uint32_t resourceCompatibleBitmask, |
| 213 | uint32_t allocRequiredProps, |
no test coverage detected