| 80 | } |
| 81 | |
| 82 | void WrappedOpenGL::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
| 83 | { |
| 84 | SERIALISE_TIME_CALL(GL.glGenFramebuffers(n, framebuffers)); |
| 85 | |
| 86 | for(GLsizei i = 0; i < n; i++) |
| 87 | { |
| 88 | GLResource res = FramebufferRes(GetCtx(), framebuffers[i]); |
| 89 | ResourceId id = GetResourceManager()->RegisterResource(ResourceId(), res); |
| 90 | |
| 91 | if(IsCaptureMode(m_State)) |
| 92 | { |
| 93 | Chunk *chunk = NULL; |
| 94 | |
| 95 | { |
| 96 | USE_SCRATCH_SERIALISER(); |
| 97 | SCOPED_SERIALISE_CHUNK(gl_CurChunk); |
| 98 | Serialise_glGenFramebuffers(ser, 1, framebuffers + i); |
| 99 | |
| 100 | chunk = scope.Get(); |
| 101 | } |
| 102 | |
| 103 | GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id); |
| 104 | RDCASSERT(record); |
| 105 | |
| 106 | record->AddChunk(chunk); |
| 107 | } |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | template <typename SerialiserType> |
| 112 | bool WrappedOpenGL::Serialise_glCreateFramebuffers(SerialiserType &ser, GLsizei n, |
no test coverage detected