MCPcopy Create free account
hub / github.com/baldurk/renderdoc / OnEventChanged

Method OnEventChanged

qrenderdoc/Windows/TextureViewer.cpp:3123–3355  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3121}
3122
3123void TextureViewer::OnEventChanged(uint32_t eventId)
3124{
3125 bool copy = false, clear = false, compute = false;
3126 Following::GetActionContext(m_Ctx, copy, clear, compute);
3127
3128 ShaderStage stages[] = {
3129 ShaderStage::Vertex, ShaderStage::Hull, ShaderStage::Domain, ShaderStage::Geometry,
3130 ShaderStage::Pixel, ShaderStage::Task, ShaderStage::Mesh,
3131 };
3132
3133 QFont font = ui->overlay->font();
3134 if(m_Ctx.APIProps().pipelineType == GraphicsAPI::Vulkan &&
3135 m_Ctx.CurVulkanPipelineState()->multisample.rasterSamples > 1)
3136 {
3137 font.setItalic(true);
3138 ui->overlay->setItemText((int)DebugOverlay::QuadOverdrawDraw, tr("Overdraw (N/A on MSAA)"));
3139 ui->overlay->setItemText((int)DebugOverlay::QuadOverdrawPass, tr("Overdraw (N/A on MSAA)"));
3140 ui->overlay->setItemData((int)DebugOverlay::QuadOverdrawDraw, font, Qt::FontRole);
3141 ui->overlay->setItemData((int)DebugOverlay::QuadOverdrawPass, font, Qt::FontRole);
3142 }
3143 else
3144 {
3145 ui->overlay->setItemText((int)DebugOverlay::QuadOverdrawDraw, tr("Quad Overdraw (Draw)"));
3146 ui->overlay->setItemText((int)DebugOverlay::QuadOverdrawPass, tr("Quad Overdraw (Pass)"));
3147 ui->overlay->setItemData((int)DebugOverlay::QuadOverdrawDraw, font, Qt::FontRole);
3148 ui->overlay->setItemData((int)DebugOverlay::QuadOverdrawPass, font, Qt::FontRole);
3149 }
3150
3151 int count = 7;
3152
3153 if(compute)
3154 {
3155 stages[0] = ShaderStage::Compute;
3156 count = 1;
3157 }
3158
3159 for(int i = 0; i < count; i++)
3160 {
3161 ShaderStage stage = stages[i];
3162
3163 m_ReadOnlyResources[(uint32_t)stage] = Following::GetReadOnlyResources(m_Ctx, stage, true);
3164 m_ReadWriteResources[(uint32_t)stage] = Following::GetReadWriteResources(m_Ctx, stage, true);
3165 }
3166
3167 UI_UpdateCachedTexture();
3168
3169 TextureDescription *CurrentTexture = GetCurrentTexture();
3170
3171 if(!currentTextureIsLocked() ||
3172 (CurrentTexture != NULL && m_TexDisplay.resourceId != CurrentTexture->resourceId))
3173 UI_OnTextureSelectionChanged(true);
3174
3175 if(m_Output == NULL)
3176 return;
3177
3178 UI_CreateThumbnails();
3179
3180 UI_UpdateTextureDetails();

Callers

nothing calls this directly

Calls 15

propertyMethod · 0.80
setWindowTitleMethod · 0.80
setSlotNameMethod · 0.80
setResourceNameMethod · 0.80
refreshLayoutMethod · 0.80
trFunction · 0.50
QStringFunction · 0.50
ResourceIdFunction · 0.50
setItalicMethod · 0.45
ResourceNameCacheIDMethod · 0.45
valuesMethod · 0.45

Tested by

no test coverage detected