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hub / github.com/baldurk/renderdoc / GetDepthTarget

Method GetDepthTarget

qrenderdoc/Windows/TextureViewer.cpp:282–291  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

280}
281
282Descriptor Following::GetDepthTarget(ICaptureContext &ctx)
283{
284 bool copy = false, clear = false, compute = false;
285 GetActionContext(ctx, copy, clear, compute);
286
287 if(copy || clear || compute)
288 return Descriptor();
289 else
290 return ctx.CurPipelineState().GetDepthTarget();
291}
292
293Descriptor Following::GetDepthResolveTarget(ICaptureContext &ctx)
294{

Callers 13

ShaderMessageViewerMethod · 0.80
setStateMethod · 0.80
exportHTMLMethod · 0.80
setStateMethod · 0.80
exportHTMLMethod · 0.80
menu_callbackFunction · 0.80
check_captureMethod · 0.80
batch_testMethod · 0.80
image_saveMethod · 0.80
pixel_debugMethod · 0.80
drawcall_overlayMethod · 0.80
check_captureMethod · 0.80

Calls 1

DescriptorClass · 0.50

Tested by 4

check_captureMethod · 0.64
image_saveMethod · 0.64
pixel_debugMethod · 0.64
drawcall_overlayMethod · 0.64