| 541 | } |
| 542 | |
| 543 | void ShaderViewer::cacheResources() |
| 544 | { |
| 545 | m_ReadOnlyResources = m_Ctx.CurPipelineState().GetReadOnlyResources(m_Stage, false); |
| 546 | m_ReadWriteResources = m_Ctx.CurPipelineState().GetReadWriteResources(m_Stage, false); |
| 547 | } |
| 548 | |
| 549 | void ShaderViewer::debugShader(const ShaderReflection *shader, ResourceId pipeline, |
| 550 | ShaderDebugTrace *trace, const QString &debugContext) |
nothing calls this directly
no test coverage detected