| 3116 | } |
| 3117 | |
| 3118 | void BufferViewer::stageRowMenu(MeshDataStage stage, QMenu *menu, const QPoint &pos) |
| 3119 | { |
| 3120 | m_CurView = tableForStage(stage); |
| 3121 | m_CurFixed = false; |
| 3122 | |
| 3123 | updateExportActionNames(); |
| 3124 | |
| 3125 | menu->clear(); |
| 3126 | |
| 3127 | menu->setToolTipsVisible(true); |
| 3128 | |
| 3129 | QModelIndex idx = m_CurView->selectionModel()->currentIndex(); |
| 3130 | |
| 3131 | const ActionDescription *action = m_Ctx.CurAction(); |
| 3132 | |
| 3133 | if(action && (action->flags & ActionFlags::MeshDispatch)) |
| 3134 | { |
| 3135 | if(stage == MeshDataStage::GSOut) |
| 3136 | { |
| 3137 | const BufferConfiguration &config = m_ModelOut2->getConfig(); |
| 3138 | |
| 3139 | auto it = std::upper_bound(config.meshletVertexPrefixCounts.begin(), |
| 3140 | config.meshletVertexPrefixCounts.end(), (uint32_t)idx.row()); |
| 3141 | |
| 3142 | if(it != config.meshletVertexPrefixCounts.begin()) |
| 3143 | it--; |
| 3144 | |
| 3145 | size_t meshletIdx = it - config.meshletVertexPrefixCounts.begin(); |
| 3146 | |
| 3147 | m_RemoveFilter->setEnabled(m_CurMeshFilter != MeshFilter::None); |
| 3148 | |
| 3149 | menu->addAction(m_RemoveFilter); |
| 3150 | menu->addAction(m_FilterMesh); |
| 3151 | menu->addAction(m_GotoTask); |
| 3152 | |
| 3153 | const ShaderReflection *shaderDetails = |
| 3154 | m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Mesh); |
| 3155 | |
| 3156 | m_DebugMeshThread->setEnabled(false); |
| 3157 | |
| 3158 | if(!m_Ctx.APIProps().shaderDebugging) |
| 3159 | { |
| 3160 | m_DebugMeshThread->setToolTip(tr("This API does not support shader debugging")); |
| 3161 | } |
| 3162 | else if(!m_Ctx.CurAction() || |
| 3163 | !(m_Ctx.CurAction()->flags & (ActionFlags::Drawcall | ActionFlags::MeshDispatch))) |
| 3164 | { |
| 3165 | m_DebugMeshThread->setToolTip(tr("No draw call selected")); |
| 3166 | } |
| 3167 | else if(!shaderDetails) |
| 3168 | { |
| 3169 | m_DebugMeshThread->setToolTip(tr("No mesh shader bound")); |
| 3170 | } |
| 3171 | else if(!shaderDetails->debugInfo.debuggable) |
| 3172 | { |
| 3173 | m_DebugMeshThread->setToolTip( |
| 3174 | tr("This shader doesn't support debugging: %1").arg(shaderDetails->debugInfo.debugStatus)); |
| 3175 | } |
nothing calls this directly
no test coverage detected