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hub / github.com/baldurk/renderdoc / ConnectToRemoteServer

Method ConnectToRemoteServer

qrenderdoc/Code/ReplayManager.cpp:324–343  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

322}
323
324ResultDetails ReplayManager::ConnectToRemoteServer(RemoteHost host)
325{
326 ResultDetails result = host.Connect(&m_Remote);
327
328 if(host.Protocol() && host.Protocol()->GetProtocolName() == "adb")
329 {
330 ANALYTIC_SET(UIFeatures.AndroidRemoteReplay, true);
331 }
332 else
333 {
334 ANALYTIC_SET(UIFeatures.NonAndroidRemoteReplay, true);
335 }
336
337 m_RemoteHost = host;
338
339 if(result.OK())
340 m_RemoteHost.SetConnected(true);
341
342 return result;
343}
344
345void ReplayManager::DisconnectFromRemoteServer()
346{

Callers

nothing calls this directly

Calls 3

GetProtocolNameMethod · 0.80
ConnectMethod · 0.45
SetConnectedMethod · 0.45

Tested by

no test coverage detected