| 825 | } |
| 826 | |
| 827 | void CaptureContext::LoadCapture(const rdcstr &captureFile, const ReplayOptions &opts, |
| 828 | const rdcstr &origFilename, bool temporary, bool local) |
| 829 | { |
| 830 | RENDERDOC_PROFILEFUNCTION(); |
| 831 | |
| 832 | CloseCapture(); |
| 833 | |
| 834 | PointerTypeRegistry::Init(); |
| 835 | |
| 836 | m_LoadInProgress = true; |
| 837 | |
| 838 | if(local) |
| 839 | m_Config.CrashReport_LastOpenedCapture = origFilename; |
| 840 | else |
| 841 | m_Config.CrashReport_LastOpenedCapture = QString(); |
| 842 | |
| 843 | m_Config.Save(); |
| 844 | |
| 845 | bool newCapture = (!temporary && !Config().RecentCaptureFiles.contains(origFilename)); |
| 846 | |
| 847 | LambdaThread *thread = |
| 848 | new LambdaThread([this, captureFile, opts, origFilename, temporary, local]() { |
| 849 | LoadCaptureThreaded(captureFile, opts, origFilename, temporary, local); |
| 850 | }); |
| 851 | thread->setName(lit("LoadCapture")); |
| 852 | thread->selfDelete(true); |
| 853 | thread->start(); |
| 854 | |
| 855 | QElapsedTimer loadTimer; |
| 856 | loadTimer.start(); |
| 857 | |
| 858 | ShowProgressDialog( |
| 859 | m_MainWindow, tr("Loading Capture: %1").arg(QFileInfo(origFilename).fileName()), |
| 860 | [this]() { return !m_LoadInProgress; }, [this]() { return UpdateLoadProgress(); }); |
| 861 | |
| 862 | if(local) |
| 863 | { |
| 864 | m_Watcher = new QFileSystemWatcher({captureFile}, GetMainWindow()->Widget()); |
| 865 | |
| 866 | QObject::connect(m_Watcher, &QFileSystemWatcher::fileChanged, [this]() { |
| 867 | Replay().AsyncInvoke([this](IReplayController *r) { |
| 868 | r->FileChanged(); |
| 869 | r->SetFrameEvent(m_EventID, true); |
| 870 | GUIInvoke::call(GetMainWindow()->Widget(), [this]() { RefreshUIStatus({}, true, true); }); |
| 871 | }); |
| 872 | }); |
| 873 | } |
| 874 | |
| 875 | #if defined(RELEASE) |
| 876 | ANALYTIC_ADDAVG(Performance.LoadTime, double(loadTimer.nsecsElapsed() * 1.0e-9)); |
| 877 | #endif |
| 878 | |
| 879 | if(m_APIProps.ShaderLinkage) |
| 880 | ANALYTIC_SET(CaptureFeatures.ShaderLinkage, true); |
| 881 | if(m_APIProps.YUVTextures) |
| 882 | ANALYTIC_SET(CaptureFeatures.YUVTextures, true); |
| 883 | if(m_APIProps.SparseResources) |
| 884 | ANALYTIC_SET(CaptureFeatures.SparseResources, true); |
nothing calls this directly
no test coverage detected