Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/b3nten/elysiatech
/ functions
Functions
1,093 in github.com/b3nten/elysiatech
⨍
Functions
1,093
◇
Types & classes
133
Function
Y8
()
playground/public/jolt-physics.wasm.js:2039
Function
Y9
()
playground/public/jolt-physics.multithread.wasm.js:2247
Function
Y9
()
playground/public/jolt-physics.wasm.js:2233
Function
Z$
()
playground/public/jolt-physics.multithread.wasm.js:2447
Function
Z$
()
playground/public/jolt-physics.wasm.js:2433
Function
Z5
()
playground/public/jolt-physics.multithread.wasm.js:1678
Function
Z5
()
playground/public/jolt-physics.wasm.js:1664
Function
Z6
()
playground/public/jolt-physics.multithread.wasm.js:1469
Function
Z6
()
playground/public/jolt-physics.wasm.js:1455
Function
Z7
(a,c)
playground/public/jolt-physics.multithread.wasm.js:1709
Function
Z7
(a,c)
playground/public/jolt-physics.wasm.js:1695
Function
Z8
()
playground/public/jolt-physics.multithread.wasm.js:2056
Function
Z8
()
playground/public/jolt-physics.wasm.js:2042
Function
Z9
()
playground/public/jolt-physics.multithread.wasm.js:2248
Function
Z9
()
playground/public/jolt-physics.wasm.js:2234
Method
[Symbol.iterator]
* Iterate over the set, returning a tuple [entity, component]
src/lib/sparseset.ts:98
Method
[Symbol.iterator]
()
src/events/queue.ts:96
Method
[Symbol.iterator]
* Iterate through all components
src/ecs/tags.ts:49
Function
[Symbol.toStringTag]
()
src/asset/asset.ts:109
Method
[Symbol.toStringTag]
()
src/asset/loader.ts:133
Function
__runShutdown
()
src/ecs/system.ts:89
Function
__runStartup
()
src/ecs/system.ts:71
Function
__runUpdate
(frametime: number)
src/ecs/system.ts:102
Function
a$
()
playground/public/jolt-physics.multithread.wasm.js:2253
Function
a$
()
playground/public/jolt-physics.wasm.js:2239
Function
a6
()
playground/public/jolt-physics.multithread.wasm.js:1343
Function
a6
()
playground/public/jolt-physics.wasm.js:1329
Function
a7
()
playground/public/jolt-physics.multithread.wasm.js:1472
Function
a7
()
playground/public/jolt-physics.wasm.js:1458
Function
a8
()
playground/public/jolt-physics.multithread.wasm.js:1717
Function
a8
()
playground/public/jolt-physics.wasm.js:1703
Function
a9
()
playground/public/jolt-physics.multithread.wasm.js:2061
Function
a9
()
playground/public/jolt-physics.wasm.js:2047
Function
active
()
src/ecs/system.ts:14
Method
addGeometry
* Adds the given geometry to the batch and returns the associated * geometry id referring to it to be used in other functions. * * @param {Buffe
src/three/batchedmesh.ts:577
Method
addInstance
* Adds a new instance to the batch using the geometry of the given ID and returns * a new id referring to the new instance to be used by other funct
src/three/batchedmesh.ts:517
Function
ascIdSort
(a: number, b: number)
src/three/batchedmesh.ts:60
Function
b$
()
playground/public/jolt-physics.multithread.wasm.js:2253
Function
b$
()
playground/public/jolt-physics.wasm.js:2239
Function
b6
()
playground/public/jolt-physics.multithread.wasm.js:1348
Function
b6
()
playground/public/jolt-physics.wasm.js:1334
Function
b7
()
playground/public/jolt-physics.multithread.wasm.js:1482
Function
b7
()
playground/public/jolt-physics.wasm.js:1468
Function
b8
(a,c,e)
playground/public/jolt-physics.multithread.wasm.js:1723
Function
b8
(a,c,e)
playground/public/jolt-physics.wasm.js:1709
Function
b9
()
playground/public/jolt-physics.multithread.wasm.js:2063
Function
b9
()
playground/public/jolt-physics.wasm.js:2049
Function
c$
(a,c)
playground/public/jolt-physics.multithread.wasm.js:2254
Function
c$
(a,c)
playground/public/jolt-physics.wasm.js:2240
Function
c6
()
playground/public/jolt-physics.multithread.wasm.js:1351
Function
c6
()
playground/public/jolt-physics.wasm.js:1337
Function
c7
()
playground/public/jolt-physics.multithread.wasm.js:1474
Function
c7
()
playground/public/jolt-physics.wasm.js:1460
Function
c8
()
playground/public/jolt-physics.multithread.wasm.js:1729
Function
c8
()
playground/public/jolt-physics.wasm.js:1715
Function
c9
()
playground/public/jolt-physics.multithread.wasm.js:2064
Function
c9
()
playground/public/jolt-physics.wasm.js:2050
Function
catch
( onrejected?: ((reason: any) => TResult | PromiseLike<TResult>) | null, )
src/asset/asset.ts:97
Method
children
Get a readonly Set with {@link EntityID}s of child entities
src/ecs/relationship.ts:113
Method
componentIterator
(entity: EntityID)
src/ecs/tags.ts:64
Method
computeBoundingBox
* Computes the bounding box, updating {@link BatchedLodMesh#boundingBox}. * Bounding boxes aren't computed by default. They need to be explicitly co
src/three/batchedmesh.ts:465
Method
computeBoundingSphere
* Computes the bounding sphere, updating {@link BatchedLodMesh#boundingSphere}. * Bounding spheres aren't computed by default. They need to be expli
src/three/batchedmesh.ts:491
Method
connectedCallback
()
src/gui/element.ts:31
Function
constructor
()
src/ecs/system.ts:29
Method
constructor
(private config: Partial<esbuild.BuildOptions>)
build.ts:10
Method
constructor
( size1 = 1, size2 = 10, color: Color = new Color("#e5e5e5"), distance = 4000, axes = "xzy", )
src/three/grid.ts:6
Method
constructor
( config: { lookSpeed?: number; moveSpeed?: number; friction?: number; sprintMultiplier?: number
src/three/freelook.ts:64
Method
constructor
(private url: string)
src/three/assets.ts:8
Method
constructor
(private url: string)
src/three/assets.ts:35
Method
constructor
(public url: string)
src/three/assets.ts:56
Method
constructor
(maxInstanceCount: number, maxVertexCount: number, maxIndexCount = maxVertexCount * 2, material: Material)
src/three/batchedmesh.ts:211
Method
constructor
* @param target The target `BatchedMesh`. * @param margin The margin applied for bounding box calculations (default is 0). * @param accurateCullin
src/three/batchedmesh.ts:1433
Method
constructor
(args: ViewportConstructorArgs)
src/three/viewport.ts:27
Method
constructor
(options: ObjectPoolOptions<T>)
src/lib/objpool.ts:24
Method
constructor
(private name: string)
src/lib/logging.ts:72
Method
constructor
( private name: string, color: Readonly< [Readonly<[number, number, number]>, Readonly<[number,
src/lib/logging.ts:276
Method
constructor
( public readonly name: string, public level: LogLevel, color?: Readonly< [Readonly<[number,
src/lib/logging.ts:389
Method
constructor
(updateFunction: (frametime: number, elapsed: number) => void)
src/lib/frameloop.ts:9
Method
constructor
(public value: number, public text: string)
src/lib/functions.test.ts:22
Method
constructor
(public name: string)
src/lib/instrument.ts:17
Method
constructor
(protected factory: () => V)
src/lib/automap.ts:7
Method
constructor
(args: EngineArgs)
src/engine/engine.ts:20
Method
constructor
()
src/events/queue.ts:112
Method
constructor
()
src/events/manager.ts:49
Method
constructor
(private url: string)
src/asset/text.ts:5
Method
constructor
(private url: string)
src/asset/arraybuffer.ts:5
Method
constructor
(public assets: A)
src/asset/loader.ts:20
Method
constructor
(private url: string)
src/asset/image.ts:5
Method
constructor
(private url: string)
src/asset/json.ts:6
Method
constructor
()
src/ecs/world.ts:628
Method
constructor
()
src/ecs/relationship.ts:128
Method
constructor
()
src/ecs/entity.ts:6
Method
create
* Builds the BVH from the target mesh's instances using a top-down construction method. * This approach is more efficient and accurate compared to i
src/three/batchedmesh.ts:1446
Function
createEventPayload
(data: T["type"])
src/events/create.ts:11
Function
createPrefab
(prefab: Prefab)
src/ecs/prefab.ts:15
Method
createWithPosition
(x: number, y: number, z: number)
src/three/transform.ts:105
Method
createWithRotation
(x: number, y: number, z: number, w: number)
src/three/transform.ts:112
Method
createWithScale
(x: number, y: number, z: number)
src/three/transform.ts:119
Method
critical
(message: any[])
src/lib/logging.ts:105
Method
critical
(message: any[])
src/lib/logging.ts:356
← previous
next →
601–700 of 1,093, ranked by callers