| 142 | } |
| 143 | |
| 144 | bool DrawNode3D::init() |
| 145 | { |
| 146 | |
| 147 | _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED; |
| 148 | auto program = backend::Program::getBuiltinProgram(backend::ProgramType::LINE_COLOR_3D); |
| 149 | _programState = new backend::ProgramState(program); |
| 150 | |
| 151 | _locMVPMatrix = _programState->getUniformLocation("u_MVPMatrix"); |
| 152 | |
| 153 | #define INITIAL_VERTEX_BUFFER_LENGTH 512 |
| 154 | ensureCapacity(INITIAL_VERTEX_BUFFER_LENGTH); |
| 155 | |
| 156 | _customCommand.setDrawType(CustomCommand::DrawType::ARRAY); |
| 157 | _customCommand.setPrimitiveType(CustomCommand::PrimitiveType::LINE); |
| 158 | |
| 159 | const auto& attributeInfo = _programState->getProgram()->getActiveAttributes(); |
| 160 | auto iter = attributeInfo.find("a_position"); |
| 161 | auto vertexLayout = _programState->getMutableVertexLayout(); |
| 162 | if (iter != attributeInfo.end()) |
| 163 | { |
| 164 | vertexLayout->setAttrib(iter->first, iter->second.location, backend::VertexFormat::FLOAT3, 0, false); |
| 165 | } |
| 166 | iter = attributeInfo.find("a_color"); |
| 167 | if (iter != attributeInfo.end()) |
| 168 | { |
| 169 | vertexLayout->setAttrib(iter->first, iter->second.location, backend::VertexFormat::UBYTE4, sizeof(Vec3), |
| 170 | true); |
| 171 | } |
| 172 | vertexLayout->setStride(sizeof(V3F_C4B)); |
| 173 | |
| 174 | _customCommand.createVertexBuffer(sizeof(V3F_C4B), INITIAL_VERTEX_BUFFER_LENGTH, |
| 175 | CustomCommand::BufferUsage::DYNAMIC); |
| 176 | |
| 177 | _customCommand.getPipelineDescriptor().programState = _programState; |
| 178 | |
| 179 | _dirty = true; |
| 180 | |
| 181 | _customCommand.setBeforeCallback(AX_CALLBACK_0(DrawNode3D::onBeforeDraw, this)); |
| 182 | _customCommand.setAfterCallback(AX_CALLBACK_0(DrawNode3D::onAfterDraw, this)); |
| 183 | |
| 184 | #if AX_ENABLE_CACHE_TEXTURE_DATA |
| 185 | // Need to listen the event only when not use batchnode, because it will use VBO |
| 186 | auto listener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND, [this](EventCustom* event) { |
| 187 | /** listen the event that coming to foreground on Android */ |
| 188 | this->init(); |
| 189 | }); |
| 190 | |
| 191 | _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); |
| 192 | #endif |
| 193 | |
| 194 | return true; |
| 195 | } |
| 196 | |
| 197 | void DrawNode3D::draw(Renderer* renderer, const Mat4& transform, uint32_t flags) |
| 198 | { |
no test coverage detected