| 215 | }; |
| 216 | |
| 217 | void EffectBlur::setTarget(EffectSprite* sprite) |
| 218 | { |
| 219 | if (_programState == nullptr) |
| 220 | return; |
| 221 | |
| 222 | Size size = sprite->getTexture()->getContentSizeInPixels(); |
| 223 | SET_UNIFORM(_programState, "resolution", size); |
| 224 | SET_UNIFORM(_programState, "blurRadius", _blurRadius); |
| 225 | SET_UNIFORM(_programState, "sampleNum", _blurSampleNum); |
| 226 | } |
| 227 | |
| 228 | bool EffectBlur::init(float blurRadius, float sampleNum) |
| 229 | { |
no test coverage detected