| 452 | } |
| 453 | |
| 454 | void EffectNormalMapped::setLightPos(const Vec3& pos) |
| 455 | { |
| 456 | _lightPos = pos; |
| 457 | SET_UNIFORM(_programState, "u_lightPosInLocalSpace", Vec4(_lightPos.x, _lightPos.y, _lightPos.z, 1)); |
| 458 | } |
| 459 | |
| 460 | void EffectNormalMapped::setLightColor(const Color4F& color) |
| 461 | { |
no test coverage detected