| 458 | } |
| 459 | |
| 460 | void EffectNormalMapped::setLightColor(const Color4F& color) |
| 461 | { |
| 462 | _lightColor = color; |
| 463 | SET_UNIFORM(_programState, "u_diffuseL", Vec3(_lightColor.r, _lightColor.g, _lightColor.b)); |
| 464 | } |
| 465 | |
| 466 | EffectSpriteTest::EffectSpriteTest() {} |
| 467 |