| 48 | }; |
| 49 | |
| 50 | SceneTestLayer1::SceneTestLayer1() |
| 51 | { |
| 52 | auto item1 = MenuItemFont::create("Test pushScene", AX_CALLBACK_1(SceneTestLayer1::onPushScene, this)); |
| 53 | auto item2 = |
| 54 | MenuItemFont::create("Test pushScene w/transition", AX_CALLBACK_1(SceneTestLayer1::onPushSceneTran, this)); |
| 55 | auto item3 = MenuItemFont::create("Quit", AX_CALLBACK_1(SceneTestLayer1::onQuit, this)); |
| 56 | |
| 57 | auto menu = Menu::create(item1, item2, item3, nullptr); |
| 58 | menu->alignItemsVertically(); |
| 59 | |
| 60 | addChild(menu); |
| 61 | |
| 62 | auto s = Director::getInstance()->getWinSize(); |
| 63 | auto sprite = Sprite::create(s_pathGrossini); |
| 64 | addChild(sprite); |
| 65 | sprite->setPosition(Vec2(s.width - 40, s.height / 2)); |
| 66 | auto rotate = RotateBy::create(2, 360); |
| 67 | auto repeat = RepeatForever::create(rotate); |
| 68 | sprite->runAction(repeat); |
| 69 | |
| 70 | schedule(AX_SCHEDULE_SELECTOR(SceneTestLayer1::testDealloc)); |
| 71 | } |
| 72 | |
| 73 | void SceneTestLayer1::testDealloc(float dt) |
| 74 | { |
nothing calls this directly
no test coverage detected