LayerTestCascadingOpacityA
| 77 | |
| 78 | // LayerTestCascadingOpacityA |
| 79 | void LayerTestCascadingOpacityA::onEnter() |
| 80 | { |
| 81 | LayerTest::onEnter(); |
| 82 | |
| 83 | auto s = Director::getInstance()->getWinSize(); |
| 84 | auto layer1 = Layer::create(); |
| 85 | |
| 86 | auto sister1 = Sprite::create("Images/grossinis_sister1.png"); |
| 87 | auto sister2 = Sprite::create("Images/grossinis_sister2.png"); |
| 88 | auto label = Label::createWithBMFont("fonts/bitmapFontTest.fnt", "Test"); |
| 89 | |
| 90 | layer1->addChild(sister1); |
| 91 | layer1->addChild(sister2); |
| 92 | layer1->addChild(label); |
| 93 | this->addChild(layer1, 0, kTagLayer); |
| 94 | |
| 95 | sister1->setPosition(Vec2(s.width * 1 / 3, s.height / 2)); |
| 96 | sister2->setPosition(Vec2(s.width * 2 / 3, s.height / 2)); |
| 97 | label->setPosition(Vec2(s.width / 2, s.height / 2)); |
| 98 | |
| 99 | layer1->runAction(RepeatForever::create( |
| 100 | Sequence::create(FadeTo::create(4, 0), FadeTo::create(4, 255), DelayTime::create(1), nullptr))); |
| 101 | |
| 102 | sister1->runAction( |
| 103 | RepeatForever::create(Sequence::create(FadeTo::create(2, 0), FadeTo::create(2, 255), FadeTo::create(2, 0), |
| 104 | FadeTo::create(2, 255), DelayTime::create(1), nullptr))); |
| 105 | |
| 106 | // Enable cascading in scene |
| 107 | setEnableRecursiveCascading(this, true); |
| 108 | } |
| 109 | |
| 110 | std::string LayerTestCascadingOpacityA::subtitle() const |
| 111 | { |
nothing calls this directly
no test coverage detected