on "init" you need to initialize your instance
| 40 | |
| 41 | // on "init" you need to initialize your instance |
| 42 | bool MainScene::init() |
| 43 | { |
| 44 | ////////////////////////////// |
| 45 | // 1. super init first |
| 46 | if (!Scene::init()) |
| 47 | { |
| 48 | return false; |
| 49 | } |
| 50 | |
| 51 | auto visibleSize = _director->getVisibleSize(); |
| 52 | auto origin = _director->getVisibleOrigin(); |
| 53 | auto safeArea = _director->getSafeAreaRect(); |
| 54 | auto safeOrigin = safeArea.origin; |
| 55 | |
| 56 | ///////////////////////////// |
| 57 | // 2. add a menu item with "X" image, which is clicked to quit the program |
| 58 | // you may modify it. |
| 59 | |
| 60 | // add a "close" icon to exit the progress. it's an autorelease object |
| 61 | auto closeItem = MenuItemImage::create("CloseNormal.png", "CloseSelected.png", |
| 62 | AX_CALLBACK_1(MainScene::menuCloseCallback, this)); |
| 63 | |
| 64 | if (closeItem == nullptr || closeItem->getContentSize().width <= 0 || closeItem->getContentSize().height <= 0) |
| 65 | { |
| 66 | problemLoading("'CloseNormal.png' and 'CloseSelected.png'"); |
| 67 | } |
| 68 | else |
| 69 | { |
| 70 | float x = safeOrigin.x + safeArea.size.width - closeItem->getContentSize().width / 2; |
| 71 | float y = safeOrigin.y + closeItem->getContentSize().height / 2; |
| 72 | closeItem->setPosition(Vec2(x, y)); |
| 73 | } |
| 74 | |
| 75 | // create menu, it's an autorelease object |
| 76 | auto menu = Menu::create(closeItem, NULL); |
| 77 | menu->setPosition(Vec2::ZERO); |
| 78 | this->addChild(menu, 1); |
| 79 | |
| 80 | ///////////////////////////// |
| 81 | // 3. add your codes below... |
| 82 | |
| 83 | // Some templates (uncomment what you need) |
| 84 | _touchListener = EventListenerTouchAllAtOnce::create(); |
| 85 | _touchListener->onTouchesBegan = AX_CALLBACK_2(MainScene::onTouchesBegan, this); |
| 86 | _touchListener->onTouchesMoved = AX_CALLBACK_2(MainScene::onTouchesMoved, this); |
| 87 | _touchListener->onTouchesEnded = AX_CALLBACK_2(MainScene::onTouchesEnded, this); |
| 88 | _eventDispatcher->addEventListenerWithSceneGraphPriority(_touchListener, this); |
| 89 | |
| 90 | //_mouseListener = EventListenerMouse::create(); |
| 91 | //_mouseListener->onMouseMove = AX_CALLBACK_1(MainScene::onMouseMove, this); |
| 92 | //_mouseListener->onMouseUp = AX_CALLBACK_1(MainScene::onMouseUp, this); |
| 93 | //_mouseListener->onMouseDown = AX_CALLBACK_1(MainScene::onMouseDown, this); |
| 94 | //_mouseListener->onMouseScroll = AX_CALLBACK_1(MainScene::onMouseScroll, this); |
| 95 | //_eventDispatcher->addEventListenerWithSceneGraphPriority(_mouseListener, this); |
| 96 | |
| 97 | _keyboardListener = EventListenerKeyboard::create(); |
| 98 | _keyboardListener->onKeyPressed = AX_CALLBACK_2(MainScene::onKeyPressed, this); |
| 99 | _keyboardListener->onKeyReleased = AX_CALLBACK_2(MainScene::onKeyReleased, this); |
no test coverage detected