| 639 | } |
| 640 | |
| 641 | void ScrollView::visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags) |
| 642 | { |
| 643 | // quick return if not visible |
| 644 | if (!isVisible()) |
| 645 | { |
| 646 | return; |
| 647 | } |
| 648 | |
| 649 | uint32_t flags = processParentFlags(parentTransform, parentFlags); |
| 650 | |
| 651 | // IMPORTANT: |
| 652 | // To ease the migration to v3.0, we still support the Mat4 stack, |
| 653 | // but it is deprecated and your code should not rely on it |
| 654 | Director* director = Director::getInstance(); |
| 655 | AXASSERT(nullptr != director, "Director is null when setting matrix stack"); |
| 656 | director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); |
| 657 | director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform); |
| 658 | |
| 659 | this->beforeDraw(); |
| 660 | bool visibleByCamera = isVisitableByVisitingCamera(); |
| 661 | |
| 662 | if (!_children.empty()) |
| 663 | { |
| 664 | int i = 0; |
| 665 | |
| 666 | // draw children zOrder < 0 |
| 667 | for (; i < _children.size(); i++) |
| 668 | { |
| 669 | Node* child = _children.at(i); |
| 670 | if (child->getLocalZOrder() < 0) |
| 671 | { |
| 672 | child->visit(renderer, _modelViewTransform, flags); |
| 673 | } |
| 674 | else |
| 675 | { |
| 676 | break; |
| 677 | } |
| 678 | } |
| 679 | |
| 680 | // this draw |
| 681 | if (visibleByCamera) |
| 682 | this->draw(renderer, _modelViewTransform, flags); |
| 683 | |
| 684 | // draw children zOrder >= 0 |
| 685 | for (; i < _children.size(); i++) |
| 686 | { |
| 687 | Node* child = _children.at(i); |
| 688 | child->visit(renderer, _modelViewTransform, flags); |
| 689 | } |
| 690 | } |
| 691 | else if (visibleByCamera) |
| 692 | { |
| 693 | this->draw(renderer, _modelViewTransform, flags); |
| 694 | } |
| 695 | |
| 696 | this->afterDraw(); |
| 697 | |
| 698 | director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); |
no test coverage detected