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hub / github.com/axmolengine/axmol / loadTextureFrontCrossDisabled

Method loadTextureFrontCrossDisabled

core/ui/UIAbstractCheckButton.cpp:274–294  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

272}
273
274void AbstractCheckButton::loadTextureFrontCrossDisabled(std::string_view frontCrossDisabled, TextureResType texType)
275{
276 _frontCrossDisabledFileName = frontCrossDisabled;
277 _isFrontCrossDisabledTextureLoaded = !frontCrossDisabled.empty();
278 if (!_isFrontCrossDisabledTextureLoaded)
279 return;
280
281 _frontCrossDisabledTexType = texType;
282 switch (_frontCrossDisabledTexType)
283 {
284 case TextureResType::LOCAL:
285 _frontCrossDisabledRenderer->setTexture(frontCrossDisabled);
286 break;
287 case TextureResType::PLIST:
288 _frontCrossDisabledRenderer->setSpriteFrame(frontCrossDisabled);
289 break;
290 default:
291 break;
292 }
293 this->setupFrontCrossDisableTexture();
294}
295
296void AbstractCheckButton::loadTextureFrontCrossDisabled(SpriteFrame* spriteframe)
297{

Calls 4

emptyMethod · 0.45
setTextureMethod · 0.45
setSpriteFrameMethod · 0.45

Tested by

no test coverage detected