| 35 | RenderCommand::~RenderCommand() {} |
| 36 | |
| 37 | void RenderCommand::init(float globalZOrder, const ax::Mat4& transform, unsigned int flags) |
| 38 | { |
| 39 | _globalOrder = globalZOrder; |
| 40 | if (flags & Node::FLAGS_RENDER_AS_3D) |
| 41 | { |
| 42 | if (Camera::getVisitingCamera()) |
| 43 | _depth = Camera::getVisitingCamera()->getDepthInView(transform); |
| 44 | |
| 45 | set3D(true); |
| 46 | } |
| 47 | else |
| 48 | { |
| 49 | set3D(false); |
| 50 | _depth = 0; |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | void RenderCommand::printID() |
| 55 | { |
nothing calls this directly
no test coverage detected