| 221 | } |
| 222 | |
| 223 | bool Material::parsePass(Technique* technique, Properties* passProperties) |
| 224 | { |
| 225 | auto pass = Pass::create(technique); |
| 226 | technique->addPass(pass); |
| 227 | |
| 228 | pass->setName(passProperties->getId()); |
| 229 | |
| 230 | // Pass can have 3 different namespaces: |
| 231 | // - one or more "sampler" |
| 232 | // - one "renderState" |
| 233 | // - one "shader" |
| 234 | |
| 235 | auto space = passProperties->getNextNamespace(); |
| 236 | while (space) |
| 237 | { |
| 238 | const char* name = space->getNamespace(); |
| 239 | if (strcmp(name, "shader") == 0) |
| 240 | { |
| 241 | parseShader(pass, space); |
| 242 | } |
| 243 | else if (strcmp(name, "renderState") == 0) |
| 244 | { |
| 245 | parseRenderState(&pass->_renderState.getStateBlock(), space); |
| 246 | } |
| 247 | else |
| 248 | { |
| 249 | AXASSERT(false, "Invalid namespace"); |
| 250 | return false; |
| 251 | } |
| 252 | |
| 253 | space = passProperties->getNextNamespace(); |
| 254 | } |
| 255 | |
| 256 | return true; |
| 257 | } |
| 258 | |
| 259 | // axmol doesn't support Samplers yet. |
| 260 | bool Material::parseSampler(backend::ProgramState* programState, Properties* samplerProperties) |
nothing calls this directly
no test coverage detected