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github.com/axmolengine/axmol
/ getHitFraction
Method
getHitFraction
core/physics3d/Physics3DObject.cpp:282–285 ·
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Source
from the content-addressed store, hash-verified
280
}
281
282
float Physics3DRigidBody::getHitFraction() const
283
{
284
return _btRigidBody->getHitFraction();
285
}
286
287
void Physics3DRigidBody::setCcdMotionThreshold(float ccdMotionThreshold)
288
{
Callers
6
synchronizeSingleMotionState
Method · 0.80
integrateTransformsInternal
Method · 0.80
calculateTimeOfImpact
Method · 0.80
calculateTimeOfImpact
Method · 0.80
calculateTimeOfImpact
Method · 0.80
lua_ax_physics3d_Physics3DRigidBody_getHitFraction
Function · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected