| 120 | } |
| 121 | |
| 122 | void Physics3DComponent::onEnter() |
| 123 | { |
| 124 | Component::onEnter(); |
| 125 | |
| 126 | if (_physics3DObj->getPhysicsWorld() == nullptr && _owner) |
| 127 | { |
| 128 | auto scene = _owner->getScene(); |
| 129 | if (scene) |
| 130 | addToPhysicsWorld(scene->getPhysics3DWorld()); |
| 131 | } |
| 132 | } |
| 133 | |
| 134 | void Physics3DComponent::onExit() |
| 135 | { |