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hub / github.com/axmolengine/axmol / collisionPreSolveCallback

Method collisionPreSolveCallback

core/physics/PhysicsWorld.cpp:412–424  ·  view source on GitHub ↗

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410}
411
412bool PhysicsWorld::collisionPreSolveCallback(PhysicsContact& contact)
413{
414 if (!contact.isNotificationEnabled())
415 {
416 return true;
417 }
418
419 contact.setEventCode(PhysicsContact::EventCode::PRESOLVE);
420 contact.setWorld(this);
421 _eventDispatcher->dispatchEvent(&contact);
422
423 return contact.resetResult();
424}
425
426void PhysicsWorld::collisionPostSolveCallback(PhysicsContact& contact)
427{

Callers 1

Calls 1

dispatchEventMethod · 0.45

Tested by

no test coverage detected