| 133 | } |
| 134 | |
| 135 | float Vec3::distance(const Vec3& v) const |
| 136 | { |
| 137 | float dx = v.x - x; |
| 138 | float dy = v.y - y; |
| 139 | float dz = v.z - z; |
| 140 | |
| 141 | return std::sqrt(dx * dx + dy * dy + dz * dz); |
| 142 | } |
| 143 | |
| 144 | float Vec3::distanceSquared(const Vec3& v) const |
| 145 | { |
no test coverage detected