| 517 | } |
| 518 | |
| 519 | void Director::loadIdentityMatrix(MATRIX_STACK_TYPE type) |
| 520 | { |
| 521 | if (MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW == type) |
| 522 | { |
| 523 | _modelViewMatrixStack.top() = Mat4::IDENTITY; |
| 524 | } |
| 525 | else if (MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION == type) |
| 526 | { |
| 527 | _projectionMatrixStack.top() = Mat4::IDENTITY; |
| 528 | } |
| 529 | else if (MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE == type) |
| 530 | { |
| 531 | _textureMatrixStack.top() = Mat4::IDENTITY; |
| 532 | } |
| 533 | else |
| 534 | { |
| 535 | AXASSERT(false, "unknown matrix stack type"); |
| 536 | } |
| 537 | } |
| 538 | |
| 539 | void Director::loadMatrix(MATRIX_STACK_TYPE type, const Mat4& mat) |
| 540 | { |