| 99 | } |
| 100 | |
| 101 | void Skybox::initBuffers() |
| 102 | { |
| 103 | |
| 104 | // The skybox is rendered using a purpose-built shader which makes use of |
| 105 | // the shader language's inherent support for cubemaps. Hence there is no |
| 106 | // need to build a cube mesh. All that is needed is a single quad that |
| 107 | // covers the entire screen. The vertex shader will draw the appropriate |
| 108 | // view of the cubemap onto that quad. |
| 109 | // |
| 110 | // The vertex shader does not apply either the model/view matrix or the |
| 111 | // projection matrix, so the appropriate quad is one with unit coordinates |
| 112 | // in the x and y dimensions. Such a quad will exactly cover the screen. |
| 113 | // To ensure that the skybox is rendered behind all other objects, z needs |
| 114 | // to be 1.0, but the vertex shader overwrites z to 1.0, so - for the sake |
| 115 | // of z-buffering - it is unimportant what we set it to for the vertices |
| 116 | // of the quad. |
| 117 | // |
| 118 | // The quad vertex positions are also used in deriving a direction |
| 119 | // vector for the cubemap lookup. We choose z = -1 which matches the |
| 120 | // negative-z pointing direction of the camera and gives a field of |
| 121 | // view of 90deg in both x and y, if not otherwise adjusted. That fov |
| 122 | // is then adjusted to exactly match the camera by applying a prescaling |
| 123 | // to the camera's world transformation before sending it to the shader. |
| 124 | |
| 125 | // init vertex buffer object |
| 126 | Vec3 vexBuf[] = {Vec3(1, -1, -1), Vec3(1, 1, -1), Vec3(-1, 1, -1), Vec3(-1, -1, -1)}; |
| 127 | |
| 128 | uint16_t idxBuf[] = {0, 1, 2, 0, 2, 3}; |
| 129 | |
| 130 | _customCommand.createVertexBuffer(sizeof(Vec3), sizeof(vexBuf), CustomCommand::BufferUsage::STATIC); |
| 131 | _customCommand.createIndexBuffer(CustomCommand::IndexFormat::U_SHORT, 6, CustomCommand::BufferUsage::STATIC); |
| 132 | |
| 133 | _customCommand.updateVertexBuffer(&vexBuf[0], sizeof(vexBuf)); |
| 134 | _customCommand.updateIndexBuffer(&idxBuf[0], sizeof(idxBuf)); |
| 135 | } |
| 136 | |
| 137 | void Skybox::draw(Renderer* renderer, const Mat4& transform, uint32_t flags) |
| 138 | { |
nothing calls this directly
no test coverage detected