| 415 | } |
| 416 | |
| 417 | bool OBB::intersects(const OBB& box) const |
| 418 | { |
| 419 | float min1, max1, min2, max2; |
| 420 | for (int i = 0; i < 3; i++) |
| 421 | { |
| 422 | getInterval(*this, getFaceDirection(i), min1, max1); |
| 423 | getInterval(box, getFaceDirection(i), min2, max2); |
| 424 | if (max1 < min2 || max2 < min1) |
| 425 | return false; |
| 426 | } |
| 427 | |
| 428 | for (int i = 0; i < 3; i++) |
| 429 | { |
| 430 | getInterval(*this, box.getFaceDirection(i), min1, max1); |
| 431 | getInterval(box, box.getFaceDirection(i), min2, max2); |
| 432 | if (max1 < min2 || max2 < min1) |
| 433 | return false; |
| 434 | } |
| 435 | |
| 436 | for (int i = 0; i < 3; i++) |
| 437 | { |
| 438 | for (int j = 0; j < 3; j++) |
| 439 | { |
| 440 | Vec3 axis; |
| 441 | Vec3::cross(getEdgeDirection(i), box.getEdgeDirection(j), &axis); |
| 442 | getInterval(*this, axis, min1, max1); |
| 443 | getInterval(box, axis, min2, max2); |
| 444 | if (max1 < min2 || max2 < min1) |
| 445 | return false; |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | return true; |
| 450 | } |
| 451 | |
| 452 | void OBB::transform(const Mat4& mat) |
| 453 | { |