| 733 | } |
| 734 | |
| 735 | void MeshRenderer::addInstanceChild(Node* child, bool active) |
| 736 | { |
| 737 | for (auto&& mesh : _meshes) |
| 738 | { |
| 739 | mesh->addInstanceChild(child); |
| 740 | if (active) |
| 741 | addChild(child); |
| 742 | else |
| 743 | child->setParent(this); |
| 744 | } |
| 745 | } |
| 746 | |
| 747 | void MeshRenderer::shrinkToFitInstances() |
| 748 | { |