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hub / github.com/axmolengine/axmol / loadAnimationData

Method loadAnimationData

core/3d/Bundle3D.cpp:351–363  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

349}
350
351bool Bundle3D::loadAnimationData(std::string_view id, Animation3DData* animationdata)
352{
353 animationdata->resetData();
354
355 if (_isBinary)
356 {
357 return loadAnimationDataBinary(id, animationdata);
358 }
359 else
360 {
361 return loadAnimationDataJson(id, animationdata);
362 }
363}
364
365// since 3.3, to support reskin
366bool Bundle3D::loadMeshDatas(MeshDatas& meshdatas)

Callers 2

initWithFileMethod · 0.80

Calls 1

resetDataMethod · 0.45

Tested by

no test coverage detected