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github.com/axmolengine/axmol
/ getNodeToWorldTransform
Method
getNodeToWorldTransform
core/3d/AttachNode.cpp:60–63 ·
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Source
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58
}
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Mat4 AttachNode::getNodeToWorldTransform() const
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{
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return Node::getNodeToWorldTransform();
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}
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const Mat4& AttachNode::getNodeToParentTransform() const
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{
Callers
5
draw
Method · 0.45
QuadTree
Method · 0.45
setLightUniforms
Method · 0.45
calculateBillboardTransform
Method · 0.45
draw
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected