| 113 | } |
| 114 | |
| 115 | void TransitionScene::draw(Renderer* renderer, const Mat4& transform, uint32_t flags) |
| 116 | { |
| 117 | Scene::draw(renderer, transform, flags); |
| 118 | |
| 119 | if (_isInSceneOnTop) |
| 120 | { |
| 121 | _outScene->visit(renderer, transform, flags); |
| 122 | _inScene->visit(renderer, transform, flags); |
| 123 | } |
| 124 | else |
| 125 | { |
| 126 | _inScene->visit(renderer, transform, flags); |
| 127 | _outScene->visit(renderer, transform, flags); |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | void TransitionScene::setWaitForFinishCount(int count) |
| 132 | { |