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hub / github.com/axmolengine/axmol / getSpriteFrameByName

Method getSpriteFrameByName

core/2d/SpriteFrameCache.cpp:280–288  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

278}
279
280SpriteFrame* SpriteFrameCache::getSpriteFrameByName(std::string_view name)
281{
282 auto* frame = findFrame(name);
283 if (!frame)
284 {
285 AXLOGD("axmol: SpriteFrameCache: Frame '{}' isn't found", name);
286 }
287 return frame;
288}
289
290bool SpriteFrameCache::reloadTexture(std::string_view spriteSheetFileName)
291{

Callers 15

addAnimationIndexMethod · 0.80
createMethod · 0.80
parseVersion1Method · 0.80
parseVersion2Method · 0.80
setSpriteFrameMethod · 0.80
onDrawImGuiMethod · 0.80
initMethod · 0.80
initSpritesMethod · 0.80
loadSpriteFramesMethod · 0.80

Calls

no outgoing calls

Tested by 15

onDrawImGuiMethod · 0.64
initMethod · 0.64
initSpritesMethod · 0.64
loadSpriteFramesMethod · 0.64
onEnterMethod · 0.64
onEnterMethod · 0.64
SpriteHybridMethod · 0.64