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hub / github.com/axmolengine/axmol / addSpriteFramesWithFile

Method addSpriteFramesWithFile

core/2d/SpriteFrameCache.cpp:86–95  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

84SpriteFrameCache::~SpriteFrameCache() {}
85
86void SpriteFrameCache::addSpriteFramesWithFile(std::string_view spriteSheetFileName,
87 std::string_view textureFileName,
88 uint32_t spriteSheetFormat)
89{
90 auto* loader = getSpriteSheetLoader(spriteSheetFormat);
91 if (loader)
92 {
93 loader->load(spriteSheetFileName, textureFileName, *this);
94 }
95}
96
97void SpriteFrameCache::addSpriteFramesWithFile(std::string_view spriteSheetFileName,
98 Texture2D* texture,

Callers 15

createPlayerDlgMethod · 0.80
createDetailDlgMethod · 0.80
createDescDlgMethod · 0.80
onEnterMethod · 0.80
initMethod · 0.80
initMethod · 0.80
initMethod · 0.80
onEnterMethod · 0.80
initSpritesMethod · 0.80
loadSpriteFramesMethod · 0.80
initMethod · 0.80

Calls 1

loadMethod · 0.45

Tested by 15

createPlayerDlgMethod · 0.64
createDetailDlgMethod · 0.64
createDescDlgMethod · 0.64
onEnterMethod · 0.64
initMethod · 0.64
initMethod · 0.64
initMethod · 0.64
onEnterMethod · 0.64
initSpritesMethod · 0.64
loadSpriteFramesMethod · 0.64
onEnterMethod · 0.64