| 84 | SpriteFrameCache::~SpriteFrameCache() {} |
| 85 | |
| 86 | void SpriteFrameCache::addSpriteFramesWithFile(std::string_view spriteSheetFileName, |
| 87 | std::string_view textureFileName, |
| 88 | uint32_t spriteSheetFormat) |
| 89 | { |
| 90 | auto* loader = getSpriteSheetLoader(spriteSheetFormat); |
| 91 | if (loader) |
| 92 | { |
| 93 | loader->load(spriteSheetFileName, textureFileName, *this); |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | void SpriteFrameCache::addSpriteFramesWithFile(std::string_view spriteSheetFileName, |
| 98 | Texture2D* texture, |