| 704 | } |
| 705 | |
| 706 | void Sprite::setCenterRectNormalized(const ax::Rect& rectTopLeft) |
| 707 | { |
| 708 | if (_renderMode != RenderMode::QUAD && _renderMode != RenderMode::SLICE9) |
| 709 | { |
| 710 | AXLOGW("Warning: Sprite::setCenterRectNormalized() only works with QUAD and SLICE9 render modes"); |
| 711 | return; |
| 712 | } |
| 713 | |
| 714 | // FIMXE: Rect is has origin on top-left (like text coordinate). |
| 715 | // but all the logic has been done using bottom-left as origin. So it is easier to invert Y |
| 716 | // here, than in the rest of the places... but it is not as clean. |
| 717 | Rect rect(rectTopLeft.origin.x, 1 - rectTopLeft.origin.y - rectTopLeft.size.height, rectTopLeft.size.width, |
| 718 | rectTopLeft.size.height); |
| 719 | if (!_centerRectNormalized.equals(rect)) |
| 720 | { |
| 721 | _centerRectNormalized = rect; |
| 722 | |
| 723 | // convert it to 1-slice when the centerRect is not present. |
| 724 | if (rect.equals(Rect(0, 0, 1, 1))) |
| 725 | { |
| 726 | _renderMode = RenderMode::QUAD; |
| 727 | free(_trianglesVertex); |
| 728 | free(_trianglesIndex); |
| 729 | _trianglesVertex = nullptr; |
| 730 | _trianglesIndex = nullptr; |
| 731 | } |
| 732 | else |
| 733 | { |
| 734 | // convert it to 9-slice if it isn't already |
| 735 | if (_renderMode != RenderMode::SLICE9) |
| 736 | { |
| 737 | _renderMode = RenderMode::SLICE9; |
| 738 | // 9 quads + 7 exterior points = 16 |
| 739 | _trianglesVertex = (V3F_C4B_T2F*)malloc(sizeof(*_trianglesVertex) * (9 + 3 + 4)); |
| 740 | // 9 quads, each needs 6 vertices = 54 |
| 741 | _trianglesIndex = (unsigned short*)malloc(sizeof(*_trianglesIndex) * 6 * 9); |
| 742 | |
| 743 | // populate indices in CCW direction |
| 744 | for (int i = 0; i < 9; ++i) |
| 745 | { |
| 746 | _trianglesIndex[i * 6 + 0] = (i * 4 / 3) + 4; |
| 747 | _trianglesIndex[i * 6 + 1] = (i * 4 / 3) + 0; |
| 748 | _trianglesIndex[i * 6 + 2] = (i * 4 / 3) + 5; |
| 749 | _trianglesIndex[i * 6 + 3] = (i * 4 / 3) + 1; |
| 750 | _trianglesIndex[i * 6 + 4] = (i * 4 / 3) + 5; |
| 751 | _trianglesIndex[i * 6 + 5] = (i * 4 / 3) + 0; |
| 752 | } |
| 753 | } |
| 754 | } |
| 755 | |
| 756 | updateStretchFactor(); |
| 757 | updatePoly(); |
| 758 | updateColor(); |
| 759 | } |
| 760 | } |
| 761 | |
| 762 | void Sprite::setCenterRect(const ax::Rect& rectInPoints) |
| 763 | { |